Black And White Game Mac Free Download

Within minutes of initializing gameplay in Black & White, it's readily apparent you're not looking at a clone of a typical good versus evil adventure or a god game. Mixing elements of empire building, resource management, life simulation, survival and brawling with complex strategies and tactics in a gorgeous fantasy setting seems too good to be true -- but that's exactly what famed Populous designer Peter Molyneux accomplishes in developer Lionhead Studios' first effort.

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Rather than bombard you with gushing platitudes regarding the nearly uncontested beauty of the game, the focus here is on gameplay, style and innovation. While it's fun to play the supreme decision maker in games such as Afterlife and Dungeon Keeper, the unbridled enthusiasm of characters in Black & White simply takes your breath away. Rarely does a game immerse you so quickly and so completely in the fortunes or failures of its protagonist (or antagonist).

So much effort is eventually expended in molding your character into exactly the type of deity you want him to be, including personality, foibles and moralistic bent, you find yourself really caring what happens to him and fiercely defensive of any enemy who might presume to challenge his domain. All of this builds from a seemingly innocuous beginning as a god-in-waiting or rookie god, if you will.

The plot is not, in or of itself, particularly new but does have a twist. You're in charge of getting things done not by a specific hands-on approach but through manipulation of your subjects, whether they're groveling, sniveling and cowered minions under your unrestrained and turbulent dominance or happy creatures entranced by your gracious kindness. The methodology behind this control is at the core of Black & White and it works on all cylinders. The environment is so convincing that suspension of disbelief is not a problem -- you are immersed in a luscious and live world teeming with entities begging for guidance from the start.

Usually games of this nature give you two choices: good or evil. Black & White, on the other hand, offers a third possibility. Some may think it just a sub-set of evil, but the unmistakable fact remains that you can mold your character to a level beyond evil -- pure unmitigated nastiness. There may be a fine line between evil and nasty but, in this case, nasty can reach a new level. And yet, with all the possibilities, success can be achieved and be just as sweet regardless of the path chosen -- scare tactics, rewards, cajoling, demands, beatings, threats, trust, starvation -- the options boggle the mind. Let your personal preferences soar and become one with your god.

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The aspect of watching your character take on your own personality over time can't be overemphasized. While manipulating the populace is a means to one end (specifically the overriding game goal of defeating your arch rival Nemesis and his minions), how you handle your own creation is another facet of gameplay altogether and one just as rewarding, if not more so. Through subtle changes brought about by your ministrations, corrections and guidance, a complex personality emerges that will make you either proud of your progeny or downright upset if he fails miserably -- you'll take it personally.

Are there any clouds in the otherwise clear skies of Black & White? Some gamers may not like the somewhat limited creature combat setup, which basically consists of in-your-face, creature-to-creature, non-lethal slugfests incorporating special moves, agility, and the occasional miracle (synonymous with spells and magic in similar games). While effective at determining immediate confrontations, the combat interface is a bit awkward and creatures don't actually die -- they recover from wounds in their temple. These conflicts occur mainly in skirmishes and multiplayer sessions but are rare in story mode and are not to be confused with important combat in the macro-sense of destroying enemy villages, sacrosanct temples, inhabitants, and even resources to prevent expansionism by your opponent.

Story mode is consistent with similar games in the genre. Manage your village, construct buildings, produce or forage for resources (wood and food are the staples), and explore to discover mini-quests (in this case, scrolls) that can enhance your chances for success. While not overly challenging, the puzzles provide a means for increasing your arsenal of tricks and items. Gold scrolls, for example, are essential to story advancement.

What the game boils down to, though, is user preference. Fans of linear, do-this-to-accomplish-that goal-oriented adventures may be put off by the open-ended quality of gameplay, which is somewhat reminiscent of The Sims. Those who decry micromanagement in any form may be dismayed at the level of involvement required to keep the villagers from whining and complaining constantly. Still others may be turned off by the overabundance of defecation and puking sounds.

Regardless, the game has the potential to give each player a real insight into his or her own psyche. The name of the game is self-expression through the character you develop. Besides, the game is simply pure fun once the learning curve is behind you and offers an immense canvas on which to paint any god-like aspirations. Go forth, multiply and rule!

Graphics: Absolutely stunning and gorgeous graphics add to the belief that you're really a part of this fantasy garden of Eden. Fluid movement of characters, luscious backgrounds and general environmental settings are praiseworthy. Oddly enough, though, individual villagers are simply and undeniably ugly (by design perhaps?) and occasional clipping and overlaps occur.

Sound: Creature sounds, voice effects and general ambiance is of high quality, ranging from villager-speak to subtle audio clues as to what's happening around you. Humor, terror, death rattles, screams, streams, wind, life-affirming sounds and more create a wonderful mix of aural complexity that reverberates throughout gameplay.

Enjoyment: Rarely is an immersion factor and identification with characters so prevalent as in Black & White. Creature manipulation is nearly honed to a science and small complaints like the combat interface, the unavoidable tutorial required for each restart, and somewhat excessive resource management for villagers (especially for only two resources) don't detract appreciably from the overall immersion of gameplay. You can be good, evil or as nasty as you want to be -- playing a god has never been such a fulfilling enterprise. Even the overall mouse-intensive interface can be adjusted to keyboard input if desired.

Replay Value: Even with initial gameplay, be prepared for some very long and intensive hours and the occasional restart as you learn the complexities of Black & White. The game demands literally hundreds of hours to completely explore and reap the benefits of total character creation and the multifaceted aspects of gameplay. Add the diversity of the main characters and the nearly unlimited permutations of possible gameplay to its sheer size and multiplayer aspects, and a long game life is guaranteed.

People who downloaded Black & White have also downloaded:
Black & White 2, Diablo 2, Warcraft 3: Reign of Chaos, Age of Empires 2: The Age of Kings, Age of Mythology, Age of Empires III, Age of Empires, Lord of the Rings, The: The Battle for Middle Earth II

Game Information

Official NameBlack & White
VersionFull Game
File UploadTorrent
Developer (s)Lionhead Studios
Publisher (s)EA Games, Feral Interactive (Mac)
Designer (s)Peter Molyneux
Composer (s)Russell Shaw
Platform (s)PC, Microsoft Windows
Release date (s)2001
Genre (s)Simulation, god game
Mode (s)Single-player, multiplayer
DistributionCD

Screenshots

Overview

Black and White Full PC Game Overview

Black and White download free. full Game is a 2001 video game developed by Lionhead Studios and published by Electronic Arts and Feral Interactive for Microsoft Windows and Mac OS. A god game, it includes elements of artificial life, strategy, and fighting games. The player acts as a god and takes control over villages across several islands. Black & White features a unique gameplay element, a creature that the player can raise and teach. The game was highly anticipated and overall well received. It was followed by an expansion, Black & White: Creature Isle, and a sequel, Black and White Free Download.

A port for the Sega Dreamcast was in development but was cancelled due to the end of the system's production life.

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Plot

The player begins the game as a newly created god, born from the prayers of a family. After saving the family's drowning son, the player follows the grateful family to their village. There, the player chooses a Creature. The plot advances as the player completes main «Gold Story Scrolls» and side «Silver Reward Scrolls» quests. The player discovers a massive Creature, who tells of a god known as Nemesis, his former master, who desires to destroy all other gods and reign supreme as the one true god. Nemesis becomes the principal antagonist in the game. The player is told of the Creed — an energy source with the ability to destroy gods. Nemesis then destroys his former Creature and attacks the player's village. A mysterious vortex opens that the player enters to escape Nemesis. The vortex transports the player onto a second island. The player is greeted by another god, Khazar, who sent the player the vortex and asks for the player's aid against another god Lethys, who is Nemesis' underling, in exchange for the resources to rebuild the player's village. However, Nemesis destroys Khazar and steals Khazar's piece of the Creed. Lethys then kidnaps the player's creature, taking it through a vortex to another land. In the third land, The Creature is being held in stasis by three magical pillars. The player must take over three villages to free the Creature. Then Lethys gives the player a piece of the Creed and opens a vortex to a land where another can be found. The player returns to the first land, which is now cursed by Nemesis — fireballs and lightning rain from the sky. The player must complete three quests to deactivate the curses. Finally, when a piece of the Creed is claimed by aiding a cursed village, Nemesis appears and invites the player to his realm. On the last island, Nemesis curses the player's Creature, causing him to slowly change alignments, shrink, and grow weaker. The player must take over villages to undo the curse and defeat Nemesis. When the final piece of the Creed is obtained, the player destroys Nemesis once and for all, leaving the player as the last remaining god in the world. Black and White Free Download PC Game.

Gameplay

The player takes on the role of a god ruling over an island populated by various tribes. The player's control over the island is manifested in the Hand, an animated on-screen hand which can move or throw people and objects, tap houses to wake their occupants, cast miracles, and do many other things. Use of the keyboard and buttons in the game is deliberately low; to add to the sense of realism, the (usually) mouse-controlled hand can perform every function in the game. In later patches, the Hand can also be controlled by an Essential Reality P5 Glove, a consumer-level virtual reality glove.

Generally speaking, the goal of a level is to gain control over every village on the island. This is accomplished through the performance of impressive acts that will cause the villagers to believe in the player. Villagers can be swayed by everything from helping them with day-to-day tasks to terrorising them with fireballs and lightning storms. Another important element of the gameplay is the player's Creature — a pet of sorts that can be trained to perform the same actions as the player, thanks to the game's complex AI, developed by Richard Evans. This Creature is trained by being placed on a leash while the player demonstrates the action the Creature is to learn using the Hand. With time and repetition, it can perform complex functions that will allow it to serve as the player's avatar in the world.

The principle behind the game's name is the conflict between good and evil. Nearly every action (or lack thereof) will count towards the player's image in the people's eyes. As such, the player may be seen as a heart wrenchingly good god or an utterly evil one. The land and interface will shift according to the player's alignment. A good god will have a white marble temple, a shining white hand, and a peaceful village filled with light. Conversely, an evil god will have a charred, clawed hand, a black temple sprouting venomous red spikes, and thoroughly terrified villagers. Good players try to win over villages through constant help. Common tactics are to donate food and wood, construct buildings, protect the village from other gods, send missionaries, and use the Creature to entertain the villagers. However, villagers become bored with the same attempt to impress them being repeated. In other words if boulders flying overhead become too frequent, they will lose their effect. This forces the player to mix up the methods he uses to convert a village. One can use a balance of good and evil, trying to stay in the gray area. The game presents so many different ways to please a village, however, that the player is never forced to use evil or forced to use good, except in the first level, during the tutorial stage.

Creature

Black & White has a unique feature that allows the player to control a creature that takes the form of an animal. Most of the creatures can be obtained from completing various Silver Reward Scrolls. The player's pet starts out relatively small, and later grows to be the size of a skyscraper. Each Creature has its strengths and weaknesses, for example, an ape being intelligent and proficient at learning new tasks, but lacking strength, whereas a Tiger is strong but a slow learner. Black and White for PC.

As a god, the player can teach their creature to do simple tasks, such as, keeping the village store full of food and wood; performing miracles; performing a range of beneficial, benign, or violent acts — anything from what and when to eat to how to attack enemy's villagers using trees as weapons. The Creature may also be taught fighting skills in one-on-one battles with other creatures; the Creature's attack and defence abilities can be trained and improved. The Creature is taught by using a Reinforcement learning system — if the Creature does something the player does not want it to do, the player can slap the creature. On the other hand, if the Creature does something the player approves of, the Creature can be stroked. The player's Creature will remember the player's response to various actions and will gradually change its behaviour accordingly.

The game reinforces the choices and learning of the creature by providing visual feedback, for instance, the Creature will change its appearance based on its alignment: an evil wolf will sport glowing eyes and massive fangs and claws, whereas a good one will turn a startling shade of purple and glow gently.

Lionhead Studios used the Belief-Desire-Intention model based on work of Michael Bratman to simulate creatures learning and decision making. A creature forms an intention by combining desires, opinions and beliefs. Beliefs are attribute lists that store data about various world objects. Desires are goals the creature wants to fulfil expressed as simplified perceptrons. Opinions describe ways of satisfying a desire using decision trees. For each desire, the creature selects the belief that it has the best opinion about — thus forming an intention or goal.[1]

Reception

Critics initially awarded Black & White with high praise, averaging 90% at both Metacritic and GameRankings, based on preliminary gameplay.[4][5] Some critics, after spending more time reviewing the game, altered their judgment: Black & White was selected by GameSpy as the most overrated game of all time in an article published in September 2003, who cited a lack of true interaction with the game's townspeople and poor use of the much-lauded creatures among reasons the game ultimately disappointed.[6]

IGN mentioned the game in one of their podcasts discussing overrated games. Black and White Download Torrent.


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